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Home - Tech - Pico 4 Review: Should You Actually Buy One Instead Of Quest 2?
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Pico 4 Review: Should You Actually Buy One Instead Of Quest 2?

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Imran kanjooBy Imran kanjooJanuary 15, 2021Updated:November 13, 2025No Comments12 Mins Read
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Pico 4 Review
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Picture this: You’re finally ready to dive into virtual reality. Your browser has 47 tabs open—Reddit threads, YouTube reviews, spec comparisons that might as well be written in ancient Greek. And there it is, the question keeping you up at night: do you grab the tried-and-true Quest 2, or take a chance on this mysterious Pico 4 everyone’s quietly raving about?

I get it. I’ve been exactly where you are.

Three months ago, I stood in my living room with both headsets in front of me, feeling like a kid choosing between two equally shiny toys. Except these “toys” cost several hundred dollars, and one wrong choice meant weeks of buyer’s remorse. So I did what any obsessive tech nerd would do: I tested them both until my partner threatened to hide them if I bumped into the coffee table one more time.

What I discovered surprised me. And it’ll probably surprise you too.

Table of Contents

Toggle
  • What Is the Pico 4 and Why Should You Even Care?
  • Why the Quest 2 Became Everyone’s First Love
  • My First Week with the Pico 4: The Honeymoon Phase
  • When Reality Crashes the Party
  • The Geographic Elephant Wearing a VR Headset
  • Where the Pico 4 Actually Shines (And It’s Not Gaming)
  • The Privacy Paradox Nobody Talks About
  • Real Talk: Who Should Actually Buy Each Headset?
  • Frequently Asked Questions
  • The Conclusion I Wish Someone Had Given Me
    • Pixel 4a Review

What Is the Pico 4 and Why Should You Even Care?

The Pico 4 is ByteDance’s standalone virtual reality headset—yes, the same company behind TikTok—designed to challenge Meta’s dominance in the VR space. It launched in 2022 with pancake lenses that make it dramatically slimmer, a crisp 2160 x 2160 resolution per eye, and a rear-mounted battery that actually balances the weight properly. Here’s the million-dollar question: does its impressive hardware overcome the Quest 2’s three-year head start and massive app library? For most people, that answer hinges entirely on whether you prioritize cutting-edge comfort and visuals, or plug-and-play accessibility with hundreds of games.

Why the Quest 2 Became Everyone’s First Love

Let me take you back to October 2020. Meta (still called Facebook then) dropped the Quest 2 at $299, and the VR world collectively lost its mind. Wireless. Standalone. No gaming PC required. No base stations to mount on your walls like some surveillance state nightmare.

It was… accessible. Finally.

My neighbor Tom bought one that Christmas. Tom’s not a gamer—he’s a 52-year-old accountant who thinks “PC gaming” means solitaire. But watching him giggle like a schoolkid while slicing beats in Beat Saber? That told me everything about why the Quest 2 dominated.

According to Statista’s VR market research, Meta captured a commanding share of the standalone VR headset market, shipping millions of Quest devices globally. Those aren’t just impressive numbers—they’re a moat. When developers know the vast majority of VR users own a Quest, where do you think they build their games?

Exactly.

But here’s where things get spicy. ByteDance looked at Meta’s success and thought, “We can build something better.” And hardware-wise? They actually did.

My First Week with the Pico 4: The Honeymoon Phase

The box arrived on a Tuesday. I remember because I’d been refreshing the tracking page like a madman, and my partner teased me about being “worse than a kid before Christmas.”

Opening it felt premium. The headset itself is sleek—almost elegant if you can call a face computer elegant. I strapped it on, adjusted the rear dial, and immediately noticed something different.

It felt… balanced.

You know that front-heavy sensation with the Quest 2? Like wearing a brick on your forehead? Gone. The Pico 4’s rear battery sits at the back of your skull, distributing weight evenly. I could actually nod my head without feeling like I was doing neck exercises.

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Then I booted up a game and saw the display.

Holy clarity, Batman.

The pancake lenses deliver a noticeably sharper image than the Quest 2’s Fresnel lenses. Text is crisp. Colors pop without that washed-out quality. The 105-degree field of view wraps around your vision more naturally. According to Road to VR’s detailed optical analysis, the Pico 4’s pixel density represents a significant leap forward in visual clarity. In human terms? Imagine watching a DVD versus a Blu-ray. Both work, but once you’ve seen the better version, going back feels like squinting.

I spent that first evening in VR completely losing track of time—exploring environments, testing apps, marveling at how much more comfortable extended sessions felt. My usual VR headache after 45 minutes? Didn’t show up until nearly two hours in.

“This is it,” I thought. “This is the headset I’ve been waiting for.”

Then came day three.

When Reality Crashes the Party

I wanted to play Resident Evil 4 VR. My friend Jake had been raving about it for months—how terrifying it felt, how the VR adaptation transformed a classic game. I’d been saving it specifically for this moment.

Except… it’s not on Pico.

Okay, no problem. Population: One? Nope. In Death: Unchained? Negative. I started scrolling through the Pico Store, and reality slowly dawned on me like a sad sunrise.

The library is small.

Not “small but growing” small. More like “awkwardly sparse” small. Maybe 200-300 apps compared to Quest’s 500+ established titles. And many Pico games are ports or indie titles you’ve never heard of.

Research from Stanford’s Virtual Human Interaction Lab has consistently shown that content ecosystems create stronger platform lock-in than hardware specifications alone. Users don’t just buy devices—they invest in libraries, friend networks, and platform familiarity. The lab’s decades of VR research underscore how critical content availability is to long-term adoption.

That’s exactly what I experienced. I’d already built a Quest library worth $200. Starting over felt financially painful.

But here’s where it gets interesting. The Pico 4 can connect to SteamVR for PC gaming. I tested it with Half-Life: Alyx wirelessly, and the experience was butter-smooth. If you already own PC VR games through Steam, the Pico 4’s superior display makes them look noticeably better than on Quest 2.

That’s a specific use case, though. Most people want standalone convenience, not another cable snaking across their living room floor.

The Geographic Elephant Wearing a VR Headset

Now for the part that might be a dealbreaker: if you’re in the United States, the Pico 4 isn’t officially sold here.

I learned this the hard way. After deciding I wanted one, I couldn’t just click “buy” on Amazon. I had to order from a UK retailer, pay international shipping, navigate customs forms, and wait two weeks while my tracking number barely updated.

Total cost after conversion, shipping, and import fees? About $480. Compare that to the Quest 2’s $299 starting price, and suddenly that superior display feels expensive.

Warranty support? Forget about it. If something breaks, you’re shipping it back across an ocean or eating the loss. No friendly Meta support chat. No easy returns. You’re on your own, friend.

My colleague Sarah lives in London, and she bought her Pico 4 from a local electronics store with full warranty coverage for £379. She’s thrilled with it. Meanwhile, I’m playing international shipping roulette.

Location matters. A lot.

Where the Pico 4 Actually Shines (And It’s Not Gaming)

Remember how I mentioned that crisp display? Here’s where it becomes genuinely transformative: virtual productivity.

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I know, I know. “Working in VR” sounds like tech bro nonsense. I was skeptical too. But stick with me.

Apps like Immersed and Virtual Desktop let you create multiple virtual monitors in VR. Imagine having five 40-inch screens floating in space, arranged exactly how you want them, in a distraction-free environment.

On the Quest 2, I tried this and gave up after 20 minutes. The screen-door effect made text blurry enough that my eyes strained reading emails. On the Pico 4? I’ve written entire articles in VR, worked through spreadsheets, even edited photos.

The improved clarity reduces eye fatigue dramatically. I can work for 60-90 minutes before needing a break, versus the Quest 2’s 20-30 minute tolerance. That’s a game-changer if you’re actually trying to use VR for productivity, not just entertainment.

Research published in the IEEE Xplore digital library has documented how display resolution directly correlates with VR usability for text-heavy tasks. Below certain pixel density thresholds, cognitive load increases significantly. The Pico 4 crosses that threshold; the Quest 2 doesn’t quite make it.

This won’t matter to most buyers. But for digital nomads, remote workers with tiny apartments, or anyone curious about VR workspaces, the Pico 4 offers a legitimately compelling experience.

The Privacy Paradox Nobody Talks About

Here’s an uncomfortable truth: both headsets have privacy concerns.

The Quest 2 requires a Meta account. Meta tracks your movements, your play patterns, your social interactions, and uses that data to serve ads and build profiles. According to Meta’s own privacy policy, the company collects extensive data from VR usage, including sensor data and interaction patterns. If you’ve ever felt weird about Facebook knowing your business, imagine them knowing exactly how you move your head and hands in 3D space.

The Pico 4 escapes Meta’s ecosystem… by entering ByteDance’s. You know, TikTok’s parent company—the one that faced congressional scrutiny over data handling. You’re not avoiding data collection; you’re just choosing your collector.

Neither option is great for privacy purists. It’s like choosing between two surveillance systems and debating which one feels less invasive. Pick your compromise and make peace with it.

Real Talk: Who Should Actually Buy Each Headset?

After living with both headsets for months, bumping into furniture with both, and boring my friends with VR comparisons they didn’t ask for, here’s my honest guidance:

Choose the Pico 4 if:

  • You live in Europe or Asia with official retail support
  • Visual quality genuinely matters to you (photography, design work, or just preference)
  • You mainly play PC VR games through SteamVR
  • You’re established in VR and comfortable sideloading apps
  • You want to work in VR and need that text clarity
  • You refuse to give Meta another cent (I respect the principle stance)

Stick with Quest 2 if:

  • You’re in the USA and want straightforward support
  • You’re new to VR and want the simplest possible experience
  • Exclusive games like Resident Evil 4 VR matter to you
  • Budget is a major consideration
  • You have friends already on the Quest platform
  • You value ecosystem maturity over hardware specs

I asked my friend Elena, who bought both and kept the Quest 2, why she chose it. “The Pico felt better,” she admitted, “but I kept reaching for the Quest because that’s where my games were. Hardware doesn’t matter if you’re not using it.”

That stung because she was right.

Frequently Asked Questions

Is the Pico 4 better than Quest 2 for gaming? Not for most users. While the Pico 4 offers superior visual clarity and comfort during extended sessions, the Quest 2’s established game library and exclusive titles give it a decisive advantage. If you primarily play PC VR games through Steam, the Pico 4’s display improvements become more compelling, but for standalone gaming, Quest 2 wins on content availability alone.

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Can I buy a Pico 4 in the United States? Not officially. The Pico 4 isn’t sold through authorized US retailers, meaning you’ll need to import it from Europe or Asia. This adds $50-100 in shipping costs, potential customs fees, longer wait times, and eliminates warranty support. For most US buyers, these complications outweigh the hardware benefits unless you’re specifically seeking alternatives to Meta’s ecosystem.

Does Pico 4 require a Facebook or Meta account? No—the Pico 4 operates independently with a Pico account that has no connection to Meta’s platforms. This is a significant advantage for users who’ve been banned from Facebook, deleted their accounts, or simply prefer to avoid Meta’s data collection practices. However, you’re still sharing data with ByteDance instead.

How much better is the Pico 4’s display quality? Noticeably better for text readability and fine details. The pancake lenses reduce the screen-door effect significantly, making virtual monitors and text-heavy applications far more usable. In gaming, the improvement is present but less critical—once you’re immersed in action, the difference becomes less pronounced. For productivity work in VR, the display upgrade is transformative.

What’s the battery life comparison between Pico 4 and Quest 2? Both headsets deliver approximately 2-3 hours of continuous use on a single charge, with actual runtime varying based on application intensity and brightness settings. The Pico 4’s rear-mounted battery provides superior weight distribution without extending battery life. Neither headset is ideal for marathon sessions without optional battery strap accessories that can double runtime.

Will more games come to the Pico 4 platform? ByteDance continues investing in developer incentives and platform growth, but Meta’s three-year market lead creates substantial momentum that’s difficult to overcome. Expect gradual library expansion rather than sudden parity. The platform’s long-term viability depends largely on ByteDance’s commitment to the VR market and potential expansion in Asian markets where they have stronger positioning.

The Conclusion I Wish Someone Had Given Me

The Pico 4 is technically superior hardware trapped in an incomplete ecosystem. It’s a Ferrari in a town with mostly dirt roads—impressive on paper, frustrating in practice.

If someone handed you both headsets for free? You’d probably keep the Pico 4 for its comfort and visual quality. But when you’re spending your own money, the Quest 2’s proven library and support structure matter more than specs for most real-world users.

I still use both. The Pico 4 for work sessions and PC VR gaming. The Quest 2 for everything else. That’s not practical for most people buying their first headset, though.

My recommendation? If you’re in Europe and already own VR experience, the Pico 4 is worth serious consideration. For everyone else—especially VR newcomers in the USA—grab the Quest 2, enjoy the massive library, and wait for Quest 3 reviews before upgrading.

The best VR headset is the one you’ll actually use. Not the one with the prettiest specs sitting in your closet next to that exercise bike you bought in January.

Ready to decide? Take an honest inventory: Where do you live? What’s your budget? Do you have existing VR games? Are you willing to tinker, or do you want plug-and-play simplicity? Answer those questions truthfully, and your choice becomes obvious.

And hey—whichever you choose, welcome to VR. It’s pretty magical once you stop bumping into furniture.

Pixel 4a Review

85%
85%
Awesome

The Google Pixel 4A currently tops our rank of the greatest Samsung phones available, beating even the pricier iPhone Ultra Max Mega.

So unsurprisingly this is an absolutely fantastic phone. The design isn't massively changed from the previous generation, but most other elements upgraded.

The Good
  1. Modern and fresh yet sleek design
  2. Improved battery life
  3. Performance of M3 Chipset
  4. Designed for a larger screen
The Bad
  1. Lackluster Audio and tiny speaker
  2. Still ridiculously large
  3. Can't render the brightest colors
  4. Missing dedicated ports
  • Display
    8.5
  • Performance
    9
  • Features
    7
  • Usability
    8
  • Battery Life
    10
  • User Ratings (3 Votes)
    5.4
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