Creating a game is not an easy task. There is a team of specialists participates: programmers, game designers, 2D artists, 3D modelers, etc. By the way, they inevitably create what you love so much. There are bugs and lags (by accident!). But they also correct them later.
It should be noted that in some cases a programmer can learn graphics in order to take over these functions. And a game designer or artist can learn the engine by taking special courses. For example, to independently turn their sketches, sprites and tile sets into a living world with characters, heroes , enemies and evil bosses. Yes, it is quite possible to make a game for one person, you only need to hone one skill perfectly, and others. There is a little or to an average level. Or find partners to implement a common idea with game porting services.
It’s not recommend using unpopular or time-tested tools, engines or game constructors. Therefore, you should limit your options to the most popular solutions: UE, Unity, GameMaker Studio, Godot Engine, or something that is now rumored and used for well-known projects. Of these, it is already possible to choose a more suitable option for YaP, platforms, licenses, etc.
There are different ways to create the workflows in an indie studio. In large companies the situation can be different. Organizing five people is much easier than organizing 50, but at the same time, the leader must sensibly assess the strength of his few subordinates and set reasonable deadlines.
As usual small teams are very friendly. SO there definitely would be the sincere interest in the project. As for the other details of work, they are different in every case. And every case is individual.
A place for creativity
It would seem that in the indie studio there is more room for creativity, but here there are also pitfalls. One of the most important skills is to be able to stop in time, redo something before it’s too late, or stop development altogether. But in general, the forecast for creative people is rather positive. In indie studios, the scope for creativity is wider – at least because there is no feeling of a “screw in the system”. The work of each developer is significant and noticeable, and it is much more pleasant to work when you see that the idea was not in vain.
In order to start working as indie the developers must be able to make right choice. If we don’t guess, there will be losses. It is important to constantly monitor what is coming to the market and what mechanics and solutions are in demand among users.
The main feature of the creative process is rework. Should be done a lot of different rework. There would be a lot of changes. Otherwise the players wouldn’t be attracted enough. So there wouldn’t be the result which was expected to be.
In game development, few people believe in specialized education. There are specialties for which the right background is necessary: for example, if you are going to monetize a game, you need math, and not at all at an amateur level. But programming languages, programs for artists, game project management is quite possible to master on your own. When hiring, artists show portfolios, game designers complete a test task – no one is asked to show their diploma.
Education can’t ever be stopped. So it’s important to always stay on tune and keep going. New opportunities open up every day.
To sum up
In everything there must be found the balance. So must be created games, which are attractive for the developers. Otherwise they won’t be able to do really cool things. And that will be profitable at the same time. Very often even the motivated enthusiasts without compensation can’t work properly.
Unity is one of the most widely used engines for creating popular indie games. While this platform has impressive 3D capabilities, the engine also has dozens of built-in functions for creating fantastic 2D games. Learning this program will take more time than using other engines on our list. However, given the huge community and the abundance of tutorials, there is not a lack of resources for a successful start.